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Spirit Of Amiga

Without a doubt there is the 'Spirit of Amiga'. But… how do you explain it? What is it made of?

Maybe we'll get closer to an explanation in the next few weeks by sending the thought on the journey and adding a little text.

For the very private and personal experiences and impressions I have created an extra folder →here

some key points

  • This computer has 'understood' to arouse emotions. Instead of sober bits and bytes, it has literally brought colour into play.
  • Animations (even the 'little ones' we watched for hours at that time)
  • The perpetuation of the developers in the A1000 lid and also with the dog's footprint from chief developer Jay Miner.
  • In addition, there are always special lines of text from songs or similar in the circuit diagrams are noted.
  • Mouse operation instead of cryptic DOS commands
  • manageable size and later manageable price
  • Lots and lots partly great game title
  • Self-starting diskette software

Snippets from the Internet


  • The Commodore Amiga was the first contact to the world of computers for many people in the 80s and 90s. Especially the Amiga 500 stood up in numerous households, where it was used not only for games but also for video, audio and graphics applications due to its multimedia multitasking capabilities.


  • The personal touch

Especially in the early Amiga products the developers immortalized themselves more or less openly outside the official framework. The so-called Guru meditation was known. This describes the state of a serious program error intercepted by the Amiga operating system. It is comparable to the “Blue Screen Of Death” of Windows NT based systems or to the “Bomb Bus Error” of the Atari ST. In addition to this, by right-clicking the mouse you could call up an internal debugger and look through the Amiga memory via another computer connected to the serial port and find out exactly what caused the error. Even if this error message was later replaced by a sober “Software Failure”, the name remained colloquial. Of course, there are also Easter Eggs that can be retrieved by means of various actions and only with a memory monitor can you find a number of hidden messages in the operating system ROM. Important components got their own names: Zorro, Big/Fat Agnus, Denise and Paula are some of them. The inside of the Amiga 1000 lid is adorned with developer signatures poured into the plastic and a paw print of Jay Miner's dog Mitchy. Likewise on the board of the Amiga 500 you can find the lettering “B52/ROCK LOBSTER”, which is a homage to a song of the band The B-52's.

The developers also showed humour in the operating system software. If you edited a disk with Diskdoctor and only parts of it could be restored, this disk got the name Lazarus.

This personal touch has been cited by some users as a purchasing argument against the sterile IBM PCs.


  • It must have been at the end of 1986, when I saw a computer from Commodore at a small computer fair, on the monitor of which a ball with red and white chessboard pattern bounced back and forth. It is hard to imagine how impressive this ball was for the spectators at that time. Next, a demo called “Juggler” was shown, in which a figure juggled mirroring balls, and a drawing program called “Deluxe Paint” by Electronic Arts. The image of the well-known death mask of the pharaoh Tut Ench Amun became a symbol for the abilities of the Amiga. The quality of this graphic was stunning for the time and seemed almost photorealistic to many viewers - even if 320×200 pixels with 32 freely selectable colours from a palette of 4,096 don't sound very impressive from today's point of view.

But almost everyone who was interested in computers and saw the Amiga in action at that time, felt moved into the future by years and wanted to have one of these computers. At least until the price of about DM 5,000 was mentioned - without a monitor, of course. Measured in terms of purchasing power, this would now amount to well over 4,000 euros. In 1987 I first came into direct contact with a brand-new Amiga 500 in a local computer club and spent hours drawing pictures with Deluxe Paint or playing a role play called “Faery Tale”. In 1988 an Amiga 500 took the place of my C64. But what made the Amiga so special?

Reasons for success

The capabilities of the Amiga 1000 were simply sensational for that time. This includes the “Workbench” user interface, which was displayed in color - something the new Apple Macintosh couldn't do. The hardware supported animated graphics directly in the image memory instead of using the familiar sprites, a feature previously unknown to home computers.

The competition from the IMB-PC, Apple Macintosh and Atari ST didn't master stereo sound on four channels or even multitasking. In addition, the Amiga was expandable by plug-in cards, which were configured automatically. All of these capabilities were maintained even with the cheaper Amiga 500.,613,3027715,2.html


last but not least


  • sources
  • and more … ?

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Last modified: 2017/10/22 01:58